I realize that at some point you have to ask yourself if you are making 2 or more games for the price of one though. Pet games make an awesome hub for an arcade of minigames, like NeoPets. Minigames where the player actively controls something are better, whether they are racing or match-3 or even something like a solitaire game. Races that happen off-screen or are randomized things you only watch suck. Selling spare pets like in Fish Tycoon and Plant Tycoon at least gets you some money, though making the player stare at a non-interactive shop while waiting for uncooperative AIs to buy something is bad. Additionally, this virtual pet game allows you to use your creative persona. Pocket Frogs eating gameplay gets boring fast, and there's nothing much to do with your breeding successes. But if you build waiting into your breeding system, there has to be some real, varied gameplay that the player can do while they are waiting. Artificial life and genetics evolution simulator sandbox game. For me a complex, robust breeding system that affects the appearances of pets is the most important feature of any pet game. In the world of OviPets, players are able to adopt, raise and care for pets, much like they would for live animals. Explore games tagged Virtual Pet on itch.io. I play virtual pet games, but not usually on mobile.
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